At the outset of designing and delivering effective eLearning programs, lies an ever challenging task- The task of setting objectives and performance outcomes before actually designing the learning program.

Today, the diversity in learner demographics have evolved to be more widened. It has hence become more challenging ever to identify and device the right learning strategy. The modern day learner has transformed socially and loves learning informally. It was sometime back when learners were theorem-oriented and many of their successors still work the same way.

The academics of training and education believe that all this technology developed around the e-learning paradigm is useless if it is not based on psycho-pedagogical principles. They certainly see a dysfunction between advanced learning technologies and pedagogical behaviorism.

With the advent and adoption of social and more informal ways of learning, the basic pedagogical theories seem bypassed to some extent. However, as we research the terminal end objectives of new-age learning practices and basic theories of learning, we seem to find commonness in the perceived outcomes- The Performance Goals.

Irrespective of what learning culture and reeds we may follow, we seem to aim for the same end-goal. Our predecessors preferred designing Instructional Practices based on the 3 learning theories. The new-age learner have taken it far-ahead seeking higher engagement through community networks and relations.

Push-Pull Theory

online healthcare training

online healthcare training- push pull concept

What derivations can we take looking at the past and predicting the future?

I think we have too narrowly defined (or in true sense confined) our roles as instructional designers, limiting ourselves to organizing content, developing media, tests, etc. These roles have erected walls around our capabilities. Our job is just not to implement design principles and hope for the best. Our job is to empower learners perform at higher levels.

We need to design methods to PUSH content but in a way that it encourages learners to PULL content. The PUSH-to-PULL application in a great sense can connect the missing dots between predecessors and successors of the Learning and Training paradigm.

A learning program is successful only if the learner gets successful. Thats Me-Learning out of e-Learning.

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